Second Life Money Making June 16, 2008
Posted by champion in : Cost And Risk , 1 comment so farHow do we make money in Second Life? Besides Camping, what other ways do we have? It’s a common question that many people would ask when they first get Second Life in touch. As for me, I’m afraid of being asked this kind of question, because so far I only keep spending money. This question is a kind too wide for me to answer. What I mean is in reality, there should be few people would ask about “how to make money” this kind of subject for no reason..
There is neither game story nor upgrade mission in Second Life. In the beginning, if you ask me about how to make money, probably I can’t help suggest you “Camping” which is a kind of time-waisting and boring way. For what? Because it’s a worthless way to make money, even by “away from keyboard”, you have to consider power bill, computer depreciation even carbon emission and so on.
So how on earth do we make money in Second Life? Let’s think about why we entered this game:
1. Do you wanna make money in Second Life? Everything is just for fun? Unless the way to make money is just your fun. If not, I think you can directly spend few money on what you like, and do not waste your time and resources on “Camping” such money-losing business, besides in Second Life, we enjoy many funny things without spending any money.
2. If you thought about making money as to subsidize your income, I don’t suggest that you regard this as a game. Indeed you can make money in Second Life, but why people you heard really can made money in Second Life? Definitely it’s not because making money is easy in Secomd Life, neither Second Life provides any good way to make money. The same as our real world, it’s the result of supply and demand, you have to create your own chances or methods. Get familiar with Second Life first, then think about what is suitable for you. If not, you may waste your precious time.
Whatever, I can show you some directions and my opinions. Do you wanna make equivalent possible money in Second Life just like in real world? So far I think it depends on originality not on labor, if you simply wanna spend time and labor, it’s better for you to consider this as a game.
So why is originality? For example, you designed a very popular clothes, and you could rent a storefront or a stall to sell this clothes. If it sells good, you may find another place to keep selling, and keep designing clothes. Maybe finally it will become a well-known brand and even hold a virtual fashion show. Certainly, it never continues spending the time but you have constant income, maybe someday in real world someone would ask you for proxy..
The other things you often see are clothing apparel, fashion, cosmetics & beauty supplies, hair styling, life furniture, landscaping & gardening design, pet and aquarium, sound acoustics, building materials, vehicles, 3D textures, software tools and so on.. Are these suitable? Are there other ways you can try? I still wanna say, the only limit is your imagination.
http://blogs.villamood.com/james/2008/06/10/270/
Second Life Cost And Risk May 22, 2008
Posted by champion in : Cost And Risk , 1 comment so farHow much should you spend if you wanna build a beautiful villa in Second Life? The answer is “Free”. If you own lands, basicly it costs nothing on building and decorating as long as you are willing to spend your time on it(if you wanna uplord pics of texture, it costs 10L$ each time), of course you can use buying furniture or texture to save your time. The furniture in Second Life generally is sold about 100L$ to 2000L$(1US$ exchanges about 267L$) and it’s not expensive. Besides you can collect some freebies, but it needs luck and costs your time. In addition, you should consider its quality..
Actually the most important thing you should care is not beautiful decoration and furniture. There is a limit in Second Life, On the one hand broad band and computer operation abilities are restricted, on the other hand maybe Linden would like making money :P. Each 512 m2 land provides 117 prims(it’s the basic unit of object, a complicated shape object is made up of plenty prims) object capacity. In other words, if your object is too complicated that above 117 prims, you should buy more lands so that you can contain these objects. Let’s take Second House of Sweden for example, 9129 prims were used for the embassy itself without including surroundings. That means laying an embassy needs at least 39936 m2 lands(the amount of prims is not entirely related with size, on the contrary it’s related with shapes), it might cost at least 1.2 or 1.5 thousand USD to buy the land.
And then is land fees, each 32768 m2 land will be charged 125US$ per month by Linden. Over 32768m2 will be counted as 65536 m2 and charged 195 US$ by Linden :(.
Finally let’s talk about building cost, neglect design expense(the embassy directly took American Washington Sweden Embassy as blueprint). All staff are about thirty, if we just look at main structure, the staff may be eleven and it took more than two months. People said Second House of Sweden consumed 63 thousand dollars or so..

